local config = {
	[1074] = { itemId = 15895, msg = "The Njey will appreciate your help.", storage = Storage.TheSecretLibrary.LiquidDeath, getValue = 2, setValue = 3 },
	[1075] = { itemId = 15895, msg = "The Njey will appreciate your help.", storage = Storage.TheSecretLibrary.LiquidDeath, getValue = 3, setValue = 4 },
	[1076] = { itemId = 15895, msg = "The Njey will appreciate your help.", storage = Storage.TheSecretLibrary.LiquidDeath, getValue = 4, setValue = 5 },
	[1077] = { itemId = 15895, msg = "The Njey will appreciate your help.", storage = Storage.TheSecretLibrary.LiquidDeath, getValue = 5, setValue = 6 },
	[1078] = { itemId = 15895, msg = "The Njey will appreciate your help.", storage = Storage.TheSecretLibrary.LiquidDeath, getValue = 6, setValue = 7 },
	[1079] = { itemId = 15895, msg = "The Njey will appreciate your help.", storage = Storage.TheSecretLibrary.LiquidDeath, getValue = 7, setValue = 8 },
	[1080] = { itemId = 15895, msg = "The Njey will appreciate your help.", storage = Storage.TheSecretLibrary.LiquidDeath, getValue = 8, setValue = 9 },
	[1081] = { itemId = 15895, msg = "The Njey will appreciate your help.", storage = Storage.TheSecretLibrary.LiquidDeath, getValue = 9, setValue = 10 },
	[1082] = { itemId = 15895, msg = "The Njey will appreciate your help.", storage = Storage.TheSecretLibrary.LiquidDeath, getValue = 10, setValue = 11 },
}

local statuedeeplings = Action()

function statuedeeplings.onUse(player, item, fromPosition, target, toPosition, isHotkey)
	local key = config[item.uid]
	if key then
		if player:getStorageValue(key.storage) == key.getValue then
			if table.contains({ key.itemId }, item.itemid) then
				player:sendTextMessage(MESSAGE_EVENT_ADVANCE, key.msg)
				player:setStorageValue(key.storage, key.setValue)
			end
		else
			player:sendTextMessage(MESSAGE_EVENT_ADVANCE, "Empty.")
		end
	end
	return true
end

for index, value in pairs(config) do
	statuedeeplings:uid(index)
end

statuedeeplings:register()
